Here's a new update. Trying to finish up the texturing work. It's mostly done, except the mid-ground building area. I've also went back to my finished textures and added a few details like the contact dirt between the pipe and the orange building. I've also reduced the intensity of cracks and dirt on the yellow building.
I am using a soft anti aliasing filter, since sharper filters like Mitchell seems to produce flickering in animation.As a result, there is a slight blurring in the image, but I don't think the blurring will be that noticeable when the camera moves.
I'll have to add some random elements onto the platform, since it's looking quite bland right now.
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